

Back in the lab, the gang reveals that they know the culprit, who turns out to be Bill (who is a baseball fan, a trait exhibited by the Phantom Virus at numerous points within the game). The real gang bids farewell to their virtual selves and head home. Cyber Scooby distracts the virus long enough for Scooby Doo to retrieve the Scooby Snax, who was happy, beating the game, deleting the monsters, and killing the Phantom Virus once and for all. During the fight, they use magnets to fight the virus, whom they discover is severely weakened by magnetic forces. The climax takes the two gangs to an Amusement park, where they fight off the creatures and attempt to retrieve the last box of Scooby Snax. To make matters worse, all the monsters are real. They team up to defeat the Phantom Virus, who wreaks havoc across the final level and summons his friends-various monsters from the gang's past including the Creeper, Jaguaro, Gator Ghoul, the Tar Monster, and Old Iron Face.

The first level is on the moon, the second is in the Roman Colosseum, the third is in the dinosaur age, the fourth is under the sea with sharks, the fifth is in a backyard with ants, the sixth is ancient Japan with Samurai warriors, the seventh is in ancient Egypt with mummies, the eighth is in medieval times, and the ninth is in the North Pole.Īfter a while, they finally reach the game's tenth and final level, where they meet their virtual counterparts (who resemble themselves from the original series). Their efforts are impeded on each level by the Phantom Virus. Left with no other choice, the gang fight their way through the ten levels of mystery and adventures to complete the game in order to escape it, with the goal of finding a box of Scooby Snax to complete each level. Unfortunately, the whole gang, including the virus, somehow gets pulled into the game after 'someone' activates the laser. The gang goes on the hunt for the Phantom Virus, where the virus chases Scooby and Shaggy through the college. themselves come to the college where the game was created and learn from their friend Eric, that the virus had assumed a lifelike form thanks to an experimental laser that is able to transmit objects into cyberspace, and is now rampant across the campus. In a college computer lab run by Professor Robert Kaufman, as he goes to check on his two students Eric Staufer and Bill McLemore, a new creature - the Phantom Virus - comes out of a new game based on the Mystery Gang's past adventures and tries to scare away the game's creator Eric. The Scooby-Doo movies would not feature real supernatural creatures again until Scooby-Doo and the Goblin King, although at the end of Scooby-Doo and the Loch Ness Monster, Scooby sees the real monster before saying his catch-phrase bewildered. This was the first Scooby-Doo video game to be on a sixth generation handheld. This movie, along with Aloha, Scooby-Doo!, were the first Scooby-Doo movies to be re-released on Blu-ray on April 5, 2011.Ī video game based on the film was released by THQ in 2001 for the PlayStation and Game Boy Advance. It is the fourth and final of the first four Scooby Doo direct-to-video film to be animated overseas by Japanese animation studio: Mook Animation. had fully absorbed Hanna-Barbera after the passing of founder and creator William Hanna. It is recognized as the last "official" Hanna-Barbera production, as Warner Bros. Animation, yet carries a Hanna-Barbera Cartoons, Inc. As is the case with all Scooby-Doo-related projects, the film is produced, starting in 2000, by Warner Bros. gang, which includes Scooby-Doo, Shaggy, Freddy, Daphne and Velma.
#Scooby doo and the cyber chase series#
Scooby-Doo and the Cyber Chase is the fourth of a series of Direct-to-video animated films based on Hanna-Barbera's Scooby-Doo Saturday morning cartoons.
